AI Insights · Timothy · July 2024
Top 5 Voxel Games on iOS in Europe, Q2 2024
Discover the performance trends of the top 5 voxel games on iOS in Europe during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top voxel games on iOS in Europe showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared during this period.
Block Craft 3D: Building Games from Wildlife Inc experienced consistent weekly revenue, peaking at approximately $4.3K in late April before gradually declining to around $3.3K by the end of June. Downloads started strong at 46.6K in the first week of April but saw a gradual decrease, stabilizing at around 35.7K by the end of the quarter. Weekly active users also mirrored this trend, starting at 379K and ending at 330K.
Crossy Road by HIPSTER WHALE saw fluctuating revenue, beginning at $2.2K in early April and ending at $1.2K in the last week of June. Downloads peaked at 45K in late May and then dropped to around 28.2K by the end of June. Weekly active users increased from 193K to 218K in late May but settled back to 186K by the end of the quarter.
MultiCraft — Build and Mine! from MultiCraft Studio had modest revenue, peaking at $614 in late April and then tapering off to $289 by the end of June. Downloads started at 27.9K in early April, experiencing minor fluctuations, and ended at around 23.8K in late June. Weekly active users showed a slight decline from 165K to 147K over the quarter.
RealmCraft - Block Craft World by Tellurion Mobile did not record any revenue during the quarter. Downloads started at 19.6K in early April, reaching their highest at 21.3K in mid-June before ending at 19.5K. Weekly active users saw minimal variation, starting at 161K and ending at 153K.
Minecraft from Mojang had the highest revenue among these apps, starting at $202K in early April and peaking at $214K in the last week of June. Downloads were relatively stable, beginning at 13.9K and ending at 14.4K. Weekly active users started at 1.4M, peaked at 1.6M in mid-June, and closed the quarter at approximately 1.6M.
These insights are based on Sensor Tower data, where more detailed analytics can be found for a deeper understanding of the mobile app market.